Pengenalan dan Pelatihan Computational Thinking berbasis Permainan Interaktif kepada Guru Sekolah Dasarmenggunakan Aplikasi Minecraft

Authors
  • Samsul Arifin

    STMIK PPKIA Pradnya Paramita
  • Dinny Wahyu Widarti

  • Weda Adistianaya Dewa

Keywords:
Pelatihan, Computational Thinking, Permainan Internaktif, Guru Sekolah, Minecraft
Abstract

Computational thinking is one of the essential 21st-century competencies that should be introduced from the elementary school level. However, many teachers still face challenges in integrating computational thinking concepts into classroom instruction. This community service program aimed to enhance teachers' understanding and skills in implementing computational thinking through game-based learning using Minecraft. The program employed the Participatory Action Research (PAR) approach, consisting of five stages: problem identification, planning, implementation, evaluation, and reflection. The training was conducted online from November to December 2025 and was attended by 65 participants, the majority of whom were elementary school teachers. The training materials included an introduction to computational thinking, the use of Minecraft as an interactive learning medium, and hands-on block coding activities. The evaluation results indicated positive participant responses across all assessment aspects, with satisfaction rates of 78.33% for the training materials, 80.25% for the implementation process, 77.83% for the use of Minecraft as a learning medium, 78.13% for competency improvement, and 80.21% for the program's impact and sustainability. These findings demonstrate that the training successfully improved participants' understanding of computational thinking and encouraged the integration of technology and interactive learning media into elementary school teaching practices.

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Published
2026-07-11
Section
Articles
License

Copyright (c) 2026 Samsul Arifin, Dinny Wahyu Widarti, Weda Adistianaya Dewa

Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

How to Cite

[1]
“Pengenalan dan Pelatihan Computational Thinking berbasis Permainan Interaktif kepada Guru Sekolah Dasarmenggunakan Aplikasi Minecraft”, inotek, vol. 3, no. 1, pp. 31–40, Jul. 2026, Accessed: Jul. 21, 2026. [Online]. Available: https://ejurnal.stimata.ac.id/index.php/inotek/article/view/702

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